Earlier this week, Battlefield 3 won the award for Best Technology at the 2012 GDC Choice Awards. Speaking after the show, DICE rendering architect Johan Andersson described how that technology can adapt for next-gen games, and what it would take for consoles to run Battlefield 3's Frostbite 2 engine as well as high-end gaming PCs.
"To build game changing experiences, not just pretty visuals, but game changing experiences? That's what we're really excited to do, going forward," Andersson told Joystiq.
"To build game changing experiences, not just pretty visuals, but game changing experiences? That's what we're really excited to do, going forward," Andersson told Joystiq.
Speaking specifically in terms of tech, Andersson noted that "there's two things: memory and processing power. We need lots and lots of processing power. The more you can cram into a machine, we'll take advantage of that. Two gigabytes would not be enough when it comes to RAM. Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory."
Currently, multiple future titles are in development using Frostbite 2. Previously, Medal of Honor: Warfighter was confirmed to be using the engine, and so was Command & Conquer Generals 2. Andersson noted that "quite a few games" are also in the works but didn't confirm any specific titles. When asked about Mirror's Edge 2, he noted that "if we were to build a Mirror's Edge 2, it would use Frostbite 2," which confirms statements from EA president Frank Gibeau at E3 2011.
For more on Battlefield 3, be sure to check out our preview of its upcoming DLC packs.
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